Known issues
This page describes known issues for PopcornFX Editor and simulation.
SDK licensees and studios with a support plan have access to a more complete list of issues in our backlog.
GPU simulation
GPU particles cannot currently be simulated on all platforms. PopcornFX supports D3D11, D3D12 and PS5 as GPU simulation backends, making PopcornFX GPU sim particles compatible on PC, Xbox One, Xbox Series and PS5. Other platforms will have GPU-simulated layers fall-back to CPU simulation.
Support for Vulkan (PC and Mobile) is scheduled for 2026-27.
Support for PS4 and Nintendo Switch will not be implemented.
Mac editor
PopcornFX Editor on Mac is still marked experimental. Metal is the default graphics API chosen by the editor, there are still however some shader compilation issues which can lead to crashes.
Linux editor
PopcornFX Editor on Linux is not marked experimental, but its installation can be tedious. OpenGL is the default graphics API chosen by the editor.
Windows 10 & 11 editor (application not launching)
Prior to PopcornFX v2.10, PopcornFX Editor uses a version of the OpenSSL library that isn’t properly supported by Windows 11 and some versions of Windows 10 and prevents the editor from launching on some machines.
PopcornFX v2.9.22 was patched to include a new set of OpenSSL dlls compatible with Windows 11/10 (OpenSSL 1.0.2.14 while the previous version was 1.0.2.7).
If your editor does not start and you cannot upgrade to PopcornFX v2.9.22, you can manually patch the problematic dll by downloading it here: https://downloads.popcornfx.com/PopcornFX-Editor/OpenSSL_Dll_Fix.zip.
To fix the issue, simply copy the extracted libeay32.dll into your PopcornFX Editor’s bin/ installation folder, for example C:\Program Files\Persistant Studios\PopcornFX-2.9.18\bin.
This fix is valid for all versions from PopcornFX v2.0.0 up to PopcornFX v2.9.21 included. PopcornFX v2.10.0 and higher are not affected by this issue.
After replacing the dll, PopcornFX Editor should launch correctly.