Color remap
Overview
The "Color Remap" post-processing effect can be enabled with a checkbox in the Project Settings > Rendering section, if the checkbox General > Use Project Settings was set in Preferences > Rendering > Post-Effects.
It allows for color grading and/or artistic color remapping in the editor, in order to best match the colors in you engine of choice. To do so, you have to provide a texture look up table (LUT) with the following characteristics:
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A 256x16 color texture
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The texture maps colors as an horizontal array of 16x16 squares, with the amount of red being horizontal axis of a square from left to right, the amount of green the vertical axis of a square from up to down and the amount of blue increasing from square to square and thus being constant in each square
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Both sRGB and linear encoding of colors are supported
Property |
Type |
Description |
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Enable the color-remap post effect |
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allows to correct non linear colors values in linear texture formats, and linear color values in non linear texture formats |
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Path to a 256x16 color-remap lookup texture |