Unreal Engine plugin

Overview

This section will cover how to install and use the Unreal Engine plugin for PopcornFX v2.

Plugin versions

For each PopcornFX SDK/Editor release, there is a matching Unreal Engine plugin:
When updating your PopcornFX Editor, make sure to also update the Unreal Engine plugin to match that editor version.

Unreal Engine versions

When a new UE version comes out, we provide a plugin update.
The latest plugin currently supports: UE 5.6, UE 5.7 and UE 5.8.

This plugin does

  • Ultimately implement all the PopcornFX SDK integration features

  • Use the standard pipelines of Unreal Engine for workflow, rendering etc…​ (if we do something wrong, please contact us!)

  • Let you customize particle materials for rendering

  • Keep the plugin a plugin: no engine source code modification needed !

This plugin does not

  • Provide a way to author PopcornFX v2 effects directly inside the UE editor. To do this, you have to use the PopcornFX v2 Editor

  • Have a relation with Unreal Engine’s Cascade or Niagara particle systems, PopcornFX is another, different particle system engine