Settings

As Godot lacks a way for us to add in-engine descriptions to custom project/editor settings, we document them here.

Project Settings

Setting

Description

Editor > Source Pack

Resource path to the PopcornFX Project .pkproj. Required.

Editor > Debug Baked Effects

Saves baked effects as text & enable more logging.

Runtime > Default Emitter Transform Mode

This value is used when a PKEmitter3D’s Transform Mode is set to Default.

Export > Raw Export Dependencies

Exports all effect dependencies' raw files. Inefficient but required for now. If your effects do not use meshes, you can turn this off to lower the export size.

Editor Settings

Setting

Description

Emitters > Foldable Attributes

If true, uses a foldable group for emitter attributes, instead of a non-foldable category.