Settings
As Godot lacks a way for us to add in-engine descriptions to custom project/editor settings, we document them here.
Project Settings
Setting |
Description |
Editor > Source Pack |
Resource path to the PopcornFX Project .pkproj. Required. |
Editor > Debug Baked Effects |
Saves baked effects as text & enable more logging. |
Runtime > Default Emitter Transform Mode |
This value is used when a PKEmitter3D’s Transform Mode is set to |
Export > Raw Export Dependencies |
Exports all effect dependencies' raw files. Inefficient but required for now. If your effects do not use meshes, you can turn this off to lower the export size. |