Quickstart
The PopcornFX Editor
First of all, download the PopcornFX Editor here.
The Content Examples
If you want just want to try PopcornFX quickly, clone our Content Examples. It’s a Godot project that includes some effects and explains the different features of the plugins. It’s a bit restricted for now, we are growing it bit by bit.
To look into how the showcased effects work, open ContentExamples/Godot/PopcornProject.pkproj, which should launch the PopcornFX editor. Learn more about the editor here.
Otherwise, continue reading to learn how to add our plugin to your project.
Installation
You have two choices: Godot’s Asset Library or downloading a package.
If you just want to get the latest version of the plugin, the AssetLib is definitely the better choice. Just search "PopcornFX" and you can install it easily.
However, you can’t install older versions of assets directly from Godot. If you need an older version of the plugin, you can get a build of the plugin as a GitHub release.
Extract the zip into the res://addons folder of your project. You should now have a res://addons/popcornfx folder. This specific path is required or the plugin will not work.
Your first PopcornFX project
Launch the PopcornFX Editor. We suggest using an online package to get started. If you’d like to create a blank project, follow this page then create a simple first effect. In both cases, create the PopcornFX project in your Godot project.
PopcornFX in Godot
Now open your Godot project if you hadn’t already. Open the Project Settings and search for "Source Pack". Select your PopcornFX project & restart the Godot editor.
After Godot has restarted, the effects should import and you should see them in Godot’s FileSystem.
Now it’s time to put some particles in your Godot project.
First, add a PKEmitter3D node to your scene