Emitters

Emitters Properties:

On your emitter, you will find a lot of configuration options:

AfterFX_emitterProperties
All exposed emitter properties
  1. First Parameter is the name of the currently selected effect

  2. Transform (for now, in meter and degree)

    1. Position: in meters

    2. Rotation X/Y/Z: in degrees

  3. Seed: Used to configure the randomness of the effect

  4. Rendering

    1. Override background opacity: Whether or not to override the background’s opacity

    2. Background opacity: Value of the Alpha if override background is enabled

    3. Render Output: Choose which render buffer to render

    4. Camera options

      1. Camera: Choose between After effect camera or Popcorn FX internal camera
        Note: Default Composition is the closest After Effects camera in the layer stack available

      2. Near/Far: configure near and far of the camera.

    5. Receive Light: Not implemented

    6. Post Effects

      1. Distortion: Enable or disable Distortion and configure it’s strength

      2. Bloom: Enable or disable Bloom and configure it’s strength

      3. Tone Mapping: Enable or disable Tone Mapping and configure it’s strength

  5. Backdrop Mesh

    1. Enable Rendering

    2. Enable Collision: Enable or disable collision with particles

    3. Mesh Path: Browse any .fbx to load a mesh

  6. Light

    1. Category: Choose if you want to handle the light from After effect scene or within PopcornFX

    2. Direction: Set the directional vector of the PopcornFX light

    3. Intensity: Set the intensity of the PopcornFX light

    4. Color: Set the color of directional PopcornFX light

    5. Ambiant: Set the color of ambiant PopcornFX light

  7. Effect Scale Up Factor: Experimental. Set it to scale the effect up. Beware this can have side effects depending on how your effect is implemented.