Emitters
Emitters Properties:
On your emitter, you will find a lot of configuration options:
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First Parameter is the name of the currently selected effect
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Transform (for now, in meter and degree)
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Position: in meters
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Rotation X/Y/Z: in degrees
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Seed: Used to configure the randomness of the effect
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Rendering
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Override background opacity: Whether or not to override the background’s opacity
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Background opacity: Value of the Alpha if override background is enabled
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Render Output: Choose which render buffer to render
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Camera options
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Camera: Choose between After effect camera or Popcorn FX internal camera
Note: Default Composition is the closest After Effects camera in the layer stack available -
Near/Far: configure near and far of the camera.
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Receive Light: Not implemented
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Post Effects
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Distortion: Enable or disable Distortion and configure it’s strength
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Bloom: Enable or disable Bloom and configure it’s strength
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Tone Mapping: Enable or disable Tone Mapping and configure it’s strength
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Backdrop Mesh
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Enable Rendering
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Enable Collision: Enable or disable collision with particles
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Mesh Path: Browse any .fbx to load a mesh
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Light
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Category: Choose if you want to handle the light from After effect scene or within PopcornFX
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Direction: Set the directional vector of the PopcornFX light
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Intensity: Set the intensity of the PopcornFX light
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Color: Set the color of directional PopcornFX light
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Ambiant: Set the color of ambiant PopcornFX light
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Effect Scale Up Factor: Experimental. Set it to scale the effect up. Beware this can have side effects depending on how your effect is implemented.