Scene Properties

Overview

In the scene properties panel, you can set up an in-editor test scene, also called backdrops.
You simply have to check or uncheck elements that you want, and you’ll find their own properties in the properties panel (same place as Node Properties).

What you will do here is editor-only, it won’t be exported in game engines.
SceneProperties Panel

Background

SceneProperties Background

  1. Replace the current name in the Scene Properties

  2. Top Color of the background Gradient

  3. Bottom Color of the background Gradient

  4. You can put any image in it. It will replace the Gradient and activate all Environment Map Attributes

  5. Intensity of the Environment Map

  6. Color of the Environment Map

  7. Blurriness of the Environment Map

  8. If you want your image to cast light (will hide the Ambient Color option)

  9. If you want to display your actual image in the background

  10. Rotation of the Environment Map

  11. If Ambient Color is enabled, change its color

Effect

SceneProperties Effect

  1. Replace the current name in the Scene Properties

  2. Toggle between a state where it will start automatically when loading or reset the scene, or not

  3. Allow the use of another effect. If it’s not enabled, will use the current effect.

  4. Path of the external effect, must already be in your project.

  5. How much time in seconds before spawning the backdrop

  6. Toggles the effect looping

  7. How much time to wait before a new effect spawn. 0 disables the auto-respawn

  8. Will start playing the backdrop effect with a random time offset between 0 and the value

  9. Determinism Grid

  10. Determinism Loop

  11. Determinism Seed

  12. Controls the timescale of the last effect instance spawned in the viewport

  13. Controls the position of the backdrop effect

  14. Controls the orientation of the backdrop effect

  15. Controls the scale of the backdrop effect

  16. Determines how many instances of the backdrop effect will be spawned on the different axis

  17. Determines an offset of the grid which will spawn effect instances

  18. Determines the orientation of the grid

  19. Determines the grid scale

AnimTrack

SceneProperties AnimTrack

  1. Replace the current name in the Scene Properties

  2. The various builtin animation presets

  3. Path to an animtrack asset

  4. Anim Track Index

  5. Anim Speed Modifier

  6. Apply Translation

  7. Apply Rotation

  8. Apply Scale

  9. Teleport When Looping

  10. Position

  11. Orientation

  12. Scale

Grid

SceneProperties Grid

  1. Coming soon

Mesh

SceneProperties Mesh

  1. Coming soon

Directional Light

SceneProperties DLight

  1. Coming soon

Spot Light

SceneProperties SLight

  1. Coming soon

Sound

SceneProperties Sound

  1. Coming soon

Occluder

SceneProperties Occluder

  1. Coming soon

Wind

SceneProperties Wind

  1. Coming soon

Frame Exporter

SceneProperties FrameExporter

  1. Coming soon