Atlas Texture Generator

The Atlas texture generator takes a list of texture assets and packs them into a single texture atlas.

Properties

Property name

Default value

Description

All common properties, see Texture Generators

PackingMode

Dynamic

Determines in what way the source textures are packed into the atlas.

  • Dynamic: will pack source textures into the atlas without modifying them.

  • GridAligned: will subdivide the atlas into a grid and fit source textures to its cells.

  • ForcedDimensions: will resize source textures to the given dimensions and pack them into the atlas.

MaxTileDimensions

0, 0

When PackingMode is set to Dynamic: Input textures larger than these dimensions will be resized before being packed
To never resize input textures, set vPackingModealue to (0, 0)

GridDimensions

2, 2

When PackingMode is set to GridAligned: Number of subdivisions for the texture grid

TileDimensions

64, 64

When PackingMode is set to ForcedDimensions: Dimensions to resize all input textures to before packing them

SourceTextures

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List of textures to pack into the atlas.
Warning: If the atlas isn’t large enough, the textures that don’t fit won’t be packed into it!