Mesh Generators

All mesh generators have the following common properties:

Property name

Default value

Description

Description

<empty>

Description of the mesh. If set, overrides the description in the bake config file (.pkcf file)

To create a new mesh generator, right-click in an empty space or in a folder in the content-browser, and pick New Asset > New Mesh:

New mesh

Then, in the window that pops, pick the type of mesh you want to create.

The creation window lists all the textures located inside the Editor/Presets/Meshes folder. If your project removed some or all of those files, you will not see anything in the presets list, and will have to bring a preset from a different project into your current project.