Mesh Generators
All mesh generators have the following common properties:
Property name |
Default value |
Description |
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Description of the mesh. If set, overrides the description in the bake config file (.pkcf file) |
To create a new mesh generator, right-click in an empty space or in a folder in the content-browser, and pick New Asset > New Mesh:

Then, in the window that pops, pick the type of mesh you want to create.
The creation window lists all the textures located inside the Editor/Presets/Meshes folder. If your project removed some or all of those files, you will not see anything in the presets list, and will have to bring a preset from a different project into your current project.
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