VectorField Generators

All vector-field generators have the following common properties:

Property name

Default value

Description

Description

<empty>

Description of the vector-field. If set, overrides the description in the bake config file (.pkcf file)

Dimensions

32, 32, 32

Dimension of the vector-field.

FrameCount

1

Number of frames in the vector-field. Values > 1 will make an animated vector-field.

BoundsMin

-1, -1, -1

Min corner of the vector-field bounding-box, in world units.

BoundsMax

1, 1, 1

Max corner of the vector-field bounding-box, in world units.

To create a new vector-field generator, right-click in an empty space or in a folder in the content-browser, and pick New Asset > New VectorField:

New vector-field

Then, in the window that pops, pick the type of vector-field you want to create.

The creation window lists all the textures located inside the Editor/Presets/VectorFields folder. If your project removed some or all of those files, you will not see anything in the presets list, and will have to bring a preset from a different project into your current project.